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- on exitFrame
- if (the mouseCast = 42) or (the mouseCast = 58) then
- if the visible of sprite 20 = 0 then
- set the visible of sprite 20 to 1
- end if
- else
- set the visible of sprite 20 to 0
- end if
- if (the mouseCast = 43) or (the mouseCast = 59) then
- if the visible of sprite 21 = 0 then
- set the visible of sprite 21 to 1
- end if
- else
- set the visible of sprite 21 to 0
- end if
- if (the mouseCast = 44) or (the mouseCast = 60) then
- if the visible of sprite 22 = 0 then
- set the visible of sprite 22 to 1
- end if
- else
- set the visible of sprite 22 to 0
- end if
- if (the mouseCast = 45) or (the mouseCast = 61) then
- if the visible of sprite 23 = 0 then
- set the visible of sprite 23 to 1
- end if
- else
- set the visible of sprite 23 to 0
- end if
- if (the mouseCast = 46) or (the mouseCast = 62) then
- if the visible of sprite 24 = 0 then
- set the visible of sprite 24 to 1
- end if
- else
- set the visible of sprite 24 to 0
- end if
- if (the mouseCast = 47) or (the mouseCast = 63) then
- if the visible of sprite 25 = 0 then
- set the visible of sprite 25 to 1
- end if
- else
- set the visible of sprite 25 to 0
- end if
- if (the mouseCast = 48) or (the mouseCast = 64) then
- if the visible of sprite 26 = 0 then
- set the visible of sprite 26 to 1
- end if
- else
- set the visible of sprite 26 to 0
- end if
- if (the mouseCast = 50) or (the mouseCast = 65) then
- if the visible of sprite 27 = 0 then
- set the visible of sprite 27 to 1
- end if
- else
- set the visible of sprite 27 to 0
- end if
- if (the mouseCast = 51) or (the mouseCast = 66) then
- if the visible of sprite 28 = 0 then
- set the visible of sprite 28 to 1
- end if
- else
- set the visible of sprite 28 to 0
- end if
- if (the mouseCast = 52) or (the mouseCast = 67) then
- if the visible of sprite 29 = 0 then
- set the visible of sprite 29 to 1
- end if
- else
- set the visible of sprite 29 to 0
- end if
- if (the mouseCast = 53) or (the mouseCast = 68) then
- if the visible of sprite 30 = 0 then
- set the visible of sprite 30 to 1
- end if
- else
- set the visible of sprite 30 to 0
- end if
- if (the mouseCast = 54) or (the mouseCast = 69) then
- if the visible of sprite 31 = 0 then
- set the visible of sprite 31 to 1
- end if
- else
- set the visible of sprite 31 to 0
- end if
- if (the mouseCast = 70) or (the mouseCast = 55) then
- if the visible of sprite 32 = 0 then
- set the visible of sprite 32 to 1
- end if
- else
- set the visible of sprite 32 to 0
- end if
- if (the mouseCast = 71) or (the mouseCast = 56) then
- if the visible of sprite 33 = 0 then
- set the visible of sprite 33 to 1
- end if
- else
- set the visible of sprite 33 to 0
- end if
- if (the mouseCast = 72) or (the mouseCast = 57) then
- if the visible of sprite 34 = 0 then
- set the visible of sprite 34 to 1
- end if
- else
- set the visible of sprite 34 to 0
- end if
- if (the mouseCast = 49) or (the mouseCast = 73) then
- if the visible of sprite 35 = 0 then
- set the visible of sprite 35 to 1
- end if
- else
- set the visible of sprite 35 to 0
- end if
- go(the frame)
- end
-